Level art direction is undertaken after the game art direction has been nailed down, and I use my collaborative process where I work with the team to generate concepts and ideas that we gradually knock […]
'his talent and abilities are second to none'
Sam, Houser, VP Development, Take 2.
Outsourcing, the holy grail or waste of time, that is the question sometimes asked. Outsourcing can be a great if not essential part of art production as long as you have the right expectations and […]
Above is a gallery of some of the character designs I’ve created over the years. Below is an example of my character design process, which in this case is creating a male npc design for […]
1986 One of the youngest to receive High Commendation from the Royal Society of Arts. 1989 Selected for Aram International Design Exhibition. 1992 Art lead on the World’s first location based virtual reality fantasy role […]
User Interface Design falls under the direction of the art director and should have a look that follows the theme or soul of the game or project. As well as being perfectly functional they should […]
'....one of the best art directors in the international video game industry....'
Cindy Armstrong, Director, Nintendo.
Brain Beat is a brain training product made by Interactive Metronome, IM, who approached me to take their core interactive metronome used in hospitals and make a product that would appeal to young family’s who […]
My career has spanned over 25 years and I have developed games for the following platforms; C64, SNES, Genesis, PC, Mac, LB Virtual Reality, 3DO, Jaguar, Saturn, Virtual Boy, N64, Game Cube, PS1,2,3,4, XBox,360, One, […]
A collection of my environment concepts for a variety of game projects.