A collection of my environment concepts for a variety of game projects.
Author: Martin Sawkins
When I first start a new project I like to pitch multiple visual directions to the team, to […]
One of the tasks that sometimes falls onto the Art Director if neither the publisher or the in-house […]
I’ve designed many logos for use in-game, on box art, well as ‘fake’ logo’s to be by in-game […]
Brain Beat Introduction
It’s always fun to get a little concept art going when there’s time in-between the everyday tasks of […]
'....Martin is a great art director and team player. we worked together on several aaa projects at gearbox.'Aaron Thibault, Development Director, Gearbox.
Here’s a selection of some of the prop concepts that I created for Duke Nukem Begins, a very […]
3 Thumb Island
Furious 4 Intro
This is the teaser trailer for the final version of Brothers in Arms, the Furious Four, I had […]