Working as the publishing art director on Homeworld 3 was a relatively easy task as BBI created Homeworld […]
Concept art to help sell a more functional and believable world. Art direction image to get away from […]
I was the publishing art director for Homeworld Mobile, providing feedback on all visual elements. Here’s small selection […]
Style guides for the Favela area in Revolution.
Level art direction is undertaken after the game art direction has been nailed down, and I use my […]
'his talent and abilities are second to none'Sam Houser, VP Development, Take 2.
Outsourcing, the holy grail or waste of time, that is the question sometimes asked. Outsourcing can be a […]
Character Design
Above is a gallery of some of the character designs I’ve created over the years. Below is an […]
1986 One of the youngest to receive High Commendation from the Royal Society of Arts. 1989 Selected for […]
User Interface Design falls under the direction of the art director and should have a look that follows […]