When I first start a new project I like to pitch multiple visual directions to the team, to garner feedback and to try to get everybody on board. As I think of visual directions I […]
One of the tasks that sometimes falls onto the Art Director if neither the publisher or the in-house team have a marketing art team is screenshots, box art or magazine covers. This is an example […]
I’ve designed many logos for use in-game, on box art, well as ‘fake’ logo’s to be by in-game entities. Most of the work is done in Photoshop and Illustrator. I’ve also created graphic designs […]
It’s always fun to get a little concept art going when there’s time in-between the everyday tasks of Art Direction. Please enjoy a selection of my Vehicle Designs, the techniques used vary from Photoshop, Photoshop […]
'....Martin is a great art director and team player. we worked together on several aaa projects at gearbox.'
Aaron Thibault, Development Director, Gearbox.
Here’s a selection of some of the prop concepts that I created for Duke Nukem Begins, a very fun project because of a total lack of restraint, sadly the project got ‘Nuked’ itself due to […]
This is the teaser trailer for the final version of Brothers in Arms, the Furious Four, I had no part in creating this video.
I am a game industry veteran with over 25 years’ experience, 23 of them in art leadership positions as either studio or project art director. I have developed games for the majority of gaming platforms […]