Level art direction is undertaken after the game art direction has been nailed down, and I use my collaborative process where I work with the team to generate concepts and ideas that we gradually knock […]
Outsourcing, the holy grail or waste of time, that is the question sometimes asked. Outsourcing can be a great if not essential part of art production as long as you have the right expectations and […]
When I first start a new project I like to pitch multiple visual directions to the team, to garner feedback and to try to get everybody on board. As I think of visual directions I […]
One of the tasks that sometimes falls onto the Art Director if neither the publisher or the in-house team have a marketing art team is screenshots, box art or magazine covers. This is an example […]
This is the teaser trailer for the final version of Brothers in Arms, the Furious Four, I had no part in creating this video.