Level Art Direction

Level art direction is undertaken after the game art direction has been nailed down, and I use my collaborative process where I work with the team to generate concepts and ideas that we gradually knock into a single cohesive look that everyone has bought into, well a majority.

Below is a gallery showing my process of taking a level design idea to an in game environment,

 

The final in game environment key, created by visual designer Ken Banks and artists Hung Pham, Robert Santiago and Tu Bui.