Pirate character design for Booty Blast with a paper craft aesthetic.
Avatar system I designed for the IM Home project.
Racer design for CastAR racing game pitch.
Goblin shaman concept for a game pitch at Boss Game Studios.
Designs for Nigel the players coach in BrainBeat.
Costume designs for Ethan Hunts stealth suit for Mission Impossible Operation Surma.
The final design for the Ethan Hunt stealth suit.
Character design for a Space Cop with a retro aesthetic.
Costume designs for a Victorian inspired future officer.
Goblin concept for a game pitch.
Enemy design for my ‘Mass’ game, alien with an Aztec vibe.
Above is a gallery of some of the character designs I’ve created over the years.
Below is an example of my character design process, which in this case is creating a male npc design for Borderlands 2.
After receiving the brief from Scott Kester (Art Director) I started off with a quick round of concepts, at this stage it’s all about the ideas, I sent in my initial 8 ideas.
After talking to Scott to see what was good and what was not I worked further upon concepts 2 and 6.
After further discussion I worked on character progression levels using 6-1, 6-2 and 6-3
After further discussion I came up with 2 tighter designs.
After we finalized all the details, textures and colors we had our final Borderlands 2 Male NPC.
And as always I followed up with a callout sheet for production.